Hmm… I have seen something like that as well… but where does it specify what N is? If it’s based of the “point” property it looks like it should start at 0… math just seems to show that it should go +1 along the path until it repeats… I don’t see a max or min number of “path” objects it should search for… Seems like it would search for SolliusCol then either run to it or run away repeating until it’s out of distance. Only differences between this and the working script is that the working one has 6 objects in it’s “path”, their “sensor” type, and the SolliusCol mesh moves in the game engine. ![]() ![]() Now I have seen the common problem for this error is the object or property doesn’t exist.īut I have taken the exact same method used on a working script to detect invisible boxes to detect this characters collision mesh and the mesh is there and the name matches the code exactly ‘SolliusCol’… so if it’s saying that it doesn’t exist I don’t know why… ![]() I have run into an odd error going through some code…
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